June 5, 2006

WM$NA: Interview With David Kousemaker & Tim Olden from Blendid

by Guy Brighton

Over on WM$NA, Regine interviews David Kousemaker, Thomas de Bruin and Tim Olden from the interaction design collective Blendid. Among the works of the Amsterdam-based studio is Demor, an immersive outdoor game experience for visually impaired children; Robotract, an augmented reality game; TouchMe, an interactive installation that allows the public to leave a personal imprint in the public space. Here’s an out-take:

WM$NA: Any advice for young creative who would like to start their own business right after school?

Blendid: It is very tempting to set up a business after you graduate as it seems like a good way to live of your creativity without having to deal with someone who tells you what to do. For some this might be exactly how it turns out but there are some drawbacks to be aware of too. Starting a business means spending a lot of time on non creative stuff. Getting to know rules and regulations that you, as a creative person, might not have any interest in. Having to deal with finding costumers and setting up an office can be a drag sometimes, but in the end, if this is what enables you to do the kind of work you enjoy, it is definitely worth it.

we make money not art: Interview of David Kousemaker and Tim Olden from Blendid

Article categories: Design

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